Category:Game theory
From HandWiki
Here is a list of articles in the Game theory category of the Computing portal that unifies foundations of mathematics and computations using computers.
| This is a topic category. |
| Pages in this category should be moved to subcategories where applicable. This category may require frequent maintenance to avoid becoming too large. It should directly contain very few, if any, pages and should mainly contain subcategories. |
| Game theory is included in the JEL classification codes as JEL: C7 |
Game theory is a branch of mathematics that uses models to study interactions with formalized incentive structures ("games"). It has applications in a variety of fields, including economics, evolutionary biology, political science, social psychology and military strategy.
Subcategories
This category has the following 7 subcategories, out of 7 total.
Pages in category "Game theory"
The following 172 pages are in this category, out of 172 total.
A
B
C
- Chainstore paradox
- Cheap talk
- Chemistry:Chemical game theory
- Collusion
- Combinatorial explosion
- Commitment device
- Biology:Competitive altruism
- Competitive regret
- Complete information
- Compositional game theory
- Compromise
- Confrontation analysis
- Conjectural variation
- Consensus dynamics
- Contingent cooperator
- Cooperative game theory
- Coopetition
- Costly state verification
- Countersignaling
- Finance:Cryptoeconomics
E
G
I
K
M
- M equilibrium
- Social:Marital surplus
- Markov strategy
- Martingale (probability theory)
- Max-dominated strategy
- Mean field game theory
- Mean payoff game
- Mean-field game theory
- Median voter theorem
- Metagame
- Metagame analysis
- Metagaming
- Minimal-entropy martingale measure
- Minimax
- Minimax theorem
- Move by nature
- Multi-agent reinforcement learning
- Mutual knowledge
P
R
S
- Satisfaction Equilibrium
- Shapley–Shubik power index
- Simultaneous action selection
- Simultaneous game
- Social:Sincere favorite criterion
- Smart market
- Social:Social rationality
- Philosophy:Social software (research field)
- Philosophy:Social software (social procedure)
- Social:Social trap
- Social:Social value orientations
- Solution concept
- Software:Spite (game theory)
- Stackelberg competition
- Strategic complements
- Strategic dominance
- Strategic fair division
- Strategic move
- Strategyproofness
- Subgame
- Subjective expected relative similarity
- Subjective expected relative similarity (SERS)
- Sunk cost
- Swap regret